Any tutorials, examples and/or explanation of pipelines would be most appreciated. I am curious to see what the community suggests. Should I be creating clothing in something like Maya LT and then try to import it into Fuse? I have done my homework, and have found a lot of information on how to customize the color of clothing assets pre-bundled with Fuse - but virtually no information on how to actually develop clothing and outfits from scratch. I am stuck though - as I am essentially trying to create a race of tribal-like people wearing old biblical type garments and robes. Starting with one of many building blocks and presets (body parts, clothes, hair), the characters can be customized in many ways, both through body shape. Finding Adobe Fuse was a dream come true and I have been able to create, animate, and import my work into UE4 - so far so good. In other words, I need to have somewhat quick character creation system that allows rapid iteration and drafts. I am currently developing a game on UE4, by myself (would love help if interested) and, having my background in short film - I am much more a game director than a 3D modeler. Ahola! I am curious if anyone has developed or knows of a reliable tutorial that shows a novice how to create custom clothing for Adobe Fuse Characters - that can be used with Mixamo’s animation rigger and eventually placed inside UE4.
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